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I am currently responsible for designing interactive UI behaviours and UX in-game flows, working closely with developers, researchers and product teams to deliver optimised and responsive solutions across mobile and web. 

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Developing a forward-thinking, highly customisable poker client, aiming for engaging interaction and flows in animation.

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Breakdown of my UX process and analysis. Comparison of three flows and how this effects anticipation, winning and losing

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Drawing on Poker culture, a series of animated objects designed for players to 'throw' communications to other players.

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NHS explainer discussing the process of administering infant anaesthesia. Delivering a serious topic sensitively. 

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Series of loading screens for across various game modes designed to inform players of progress 

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IWD social media campaign for Amgen Pharmaceuticals using scale as a metaphor of equality.

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An intro for a segment using news content to display current affairs which can be adjusted according to current news.

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Promo for Sky Cinema showcasing latest animated titles using the graffiti style of the main movie, Spider-Man: Into the Spider-Verse

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Visual effects and technical showcase. Small experiments, renders and effects.

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Connecting product and strategy in motion.

Motion & Interaction Designer based in W. London.

I have 13 years’ experience in motion and interaction design, blending advertising and product team experience to deliver animation, storytelling, and product-focused solutions.

Quick thoughts.

Design thinking, strategy, process

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A reward feature designed for engagement - yet reflective of an industry pattern where business incentives shape what we ask from users.

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This is a conceptual project experimenting with simple shapes and a final output demonstrating the square in its least efficient state

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